View Single Post
# 4 27-05-2005 , 01:40 PM
astrocalder's Avatar
Registered User
Join Date: Feb 2005
Location: Santa Monica
Posts: 76
oops i spoke too soon - let's say i use planar mapping on the face. now in the texture editor, i can see the face clearly, but the back of the head is behind the face, so i can't paint on both. i figured if i cut the UVs apart i could put them next to each other, but it doesn't seem to work. how can i get in there and seperate the pieces of the poly apart without just automatic mapping?

thanks.