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# 3 13-08-2010 , 04:54 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Ah, beat me to it, jsprogg... yeah, just select your edges, then Normals > Soften edge

What's happening, I think, is that maya interprets the new edge (created by merging the two halves) as a hard edge, so the lighting results in a visible seam.
Hope that helps.


-stwert

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