Thread: time delay
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# 3 15-02-2006 , 03:18 AM
skywola's Avatar
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Join Date: Jan 2004
Location: Tempe, Arizona, USA
Posts: 224
A much easier way of accomplishing what you are trying to do is use the expression editor . . . . it will be your friend if you learn it . . . . you will want to use joints to control the tail, if you are doing animation . . . . this is how I would do it . . .


Create a group of joints, for simplicity, we will say joint1, joint2, etc.

joint2.rotateY = joint1.rotateY *1.1;
joint3.rotateY = joint2.rotateY *1.1;
joint4.rotateY = joint3.rotateY *1.1;
joint5.rotateY = joint4.rotateY *1.1;

So each joint rotates a little more than the previous. When you rotate joint1, it rotates all the other joints via the MEL code.

If you open up the expression editor in the file I have attached and select joint2, then look at "rotateY", you will see the code.

This code is MUCH simpler that whoever-it-was that was trying to write a tutorial . . . and simpler is better and easier to tweak if you need different results . . .

Attached Files
File Type: zip tailexp.zip (107.5 KB, 407 views)

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