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# 4 14-12-2006 , 06:03 AM
enhzflep's Avatar
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Join Date: Oct 2006
Location: Melbourne
Posts: 313
Feeling generous today, here's the one I came up with after following that tute. I played with it on and off. I reckon it took me a couple a hours - I'm new to maya too.

Texture and uv map has been scaled down and jpeged to fit, (origs were 1024 square tgas)so its swum a little from where it should be, but it works. Same with the geometry - it's polys since it saves as a smaller file. Just convert back to subds, hit 3 for good smoothing and you're off.

You'll just have to point the file nodes to the new location of the images used.

The thing was made by extruding faces and edges btw.

Simon

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