Thread: bump maps again
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# 7 16-04-2007 , 12:32 PM
danotronXX's Avatar
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Join Date: Jun 2005
Location: cleveland ohio
Posts: 313
is the original texture map multiplied or rotated the same as the actual bump map in your hypershade nodes? this is a common mistake I often forget that gives me similar problems to your image. it cause me with a misplaced or huge bumpmap on a divided or rotated map.


Last edited by danotronXX; 16-04-2007 at 12:36 PM.