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# 5 10-07-2010 , 10:52 PM
Registered User
Join Date: Jul 2010
Posts: 3
thank you for all the responses. Sorry about the large images. Sorry also if I'm out of my depth with this. I'm just doing this as a learning exercize.

@bullet, yes that is more or less what i'm trying to create. (thanks for posting the example, it was helpful in getting the vent holes to look right).

So if i extract the face and turn it into a vent, everything is fine, but when i try to re-attatch it is where I run into problems. It looks fine in poly mode, but when I turn on smoothing, it becomes apparent that I'm trying to fit a rectangle into a circular hole. I understand that this is also going to create non-4-sided faces, which is not good.

Does this mean that I'm going to have to create edge loops to line up with all the edges for the vent holes? or...

@jsprogg - you're saying that I might keep the vent as separate geometry? Does that mean the corners of the vent would line up with the rest of the body, but that it would be a separate object? I don't understand how I could get a continuously smooth surface with that method.

poly view mode
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smooth-shaded mode
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attempt to attatch vent to body
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