hmmm
yeah, you are right, it is pretty tedious and difficult to do - isn´t there any other way ?
I don´t know, but is it sooo hard to know how other guys are working with nurbs, and doing all the great stuff like photorealistic cars, or other techniqual things ?
The forum is great hear, and on the internet it´s possible to find many different tut´s and other help, but there is always the detail, which I´m missing.
I only want to build a fantastic great mesh, with no spaces, gaps, distortions or other things on it .....
What do you think, which patchmodelling technique can you recommend ?
thank you soo much for every little help,
the never give up bernhard
contact me via MSN: rieder@utanet.at