View Single Post
# 5 28-04-2005 , 07:46 PM
Subscriber
Join Date: Feb 2005
Location: Winter Park, FL
Posts: 62
you're probably missing something when you smooth or not compensating for something...

you can poly smooth the geometry after you lay out your UVs, you just have to adjust the UVs to compensate as well, but shouldn't be by much...

Usually the texture distortion happens near corners of the geometry so you have to be careful...

one thing you really need to check for when you smooth your polys and have a texture on it is make sure smooth UVs is checked


Neil
www.delta3d.com
https://twitter.com/frescalus