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# 10 31-03-2011 , 02:21 AM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228

Objects didn't have a shader assigned and the viewport was set to high quality so I couldn't see squat. All I had to do was right click the default render layer and select all, then assigned the lambert1. Also, some of your meshes have reversed normals.

^what she said user added image

Opps thanks Gen I forgot to say I had to assign a material.

David user added image


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