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# 3 06-10-2004 , 10:41 PM
Exdaix's Avatar
Registered User
Join Date: Oct 2003
Location: Near Philadelphia, PA, USA
Posts: 51
As I follow along with Kurts T-Rex tutorial, I've discovered that his workflow is awsome for just about anything curvy with detail.

1. Rough out the shapes with NURBS spheres
2. Convert to Polygons and attach all of the pieces + add a little detail
3. Convert to Sub-D's and add in the finer detail


"The first rule in government spending: 'Why build one when you can have two at twice the price?'" - From the movie 'Contact'.