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# 3 26-05-2005 , 05:39 AM
Registered User
Join Date: Aug 2004
Posts: 408
For liquid metal you need to create a shader... if your ship is in an environment then you can turn on reflection and have it raytrace reflections off of every damn thing in the room. It'll suck up your processor power and make renders take a while...

If Maya supports Cubemaps/Spheremaps that'll also be helpful... but I'm not sure if it does.