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# 1 26-04-2006 , 04:03 AM
parka's Avatar
Registered User
Join Date: Aug 2005
Posts: 102

Strange deformation

(I hope I post in the correct category)

Problem: When I bend the joints and do a paint weight, the faces will move in ways I don't expect. Painting with a Zero value doesn't move them back to the original position, but somewhere else (as in figure). How can I fix this?

Problem #2: Althought I have only 1 joint named left_joint_toe1 inside outliner, there are 2 joints of the same name in the Paint Weights dialogue box. How do I delete the duplicate?

Tried: I've tried restarted the application. I've tried deleting history for all types.

Thanks in advance.
Maya version 7, Windows XP.

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