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# 2 25-01-2007 , 07:27 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
You apply it as a standard file plugged into a material, say a lambert.

You then tile it using the 2d/3d input node, cant quite rememberthe naomeclature of the boxes to ass it in (might be as simple as repeat U and repeat V).

So for example in a corridoor with a brick texture jsut repeat the U or V to suit the geometry using either the IPR render of just using the textured view.


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