Hello, Nem
Color is actually given artificially to the images. I work on a standard gray background in Maya. Proven, so no point in trying to invent another one.
As per your question do the following:- Convert object to SUBD´s
- Pick a 2Pane Layout (Outliner/Pers works for me)
- Panel > Perspective > Pers (You´ve got two perspective windows now)
- Move the frontier at your liking
- In one of the viewports, select Polygon mode for the SubD.
- In that same viewport, Show > Subdivision Surfaces (to uncheck it)
- In the other viewport, Show > Polygons (to uncheck it)
... And you´re done. Now you can change the polygon proxy, and watch it update far faster in the other window.
Hope it helps,
Last edited by adldesigner; 19-04-2003 at 12:33 PM.