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# 6 25-03-2007 , 04:17 AM
Registered User
Join Date: Jan 2007
Location: Tulsa
Posts: 3
With the help of a friend I created a Particle emitter that emits rigid bodies instead. He used a creation expression to do it. The only draw back is that you can not rewind the geometry and play it again. You have to delete the geometry every time you do a sim. We need to figure out a way to cache the geometry. Any thoughts? Maybe I could use a fluid to control the sim? Paint the velocity on maybe? Just some thoughts


-Nathan