Tried a cylindrical map with the horizontal sweep set to 360. This method does not seem to work well on heads cut in half with 360 sweeps nor 180's.
The square distribution seems ok for the face and head, but strange things start to happen at the neck.
Also the mouth area becomes problematic and very overcrowded no matter what I do. How would you approach the mouth area so that its easy to paint and distinguish what are the outside lips, and the inside mouth without everything being ontop of one another in the UV map?
Geez, 4am. nn folks.
Last edited by AlphaFlyte; 08-05-2007 at 02:54 PM.