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# 14 08-05-2003 , 01:04 PM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
y not try a procedural texture? that way you dont need to use scaling at all. It will work better cause it's quite a large area. I made this shader. Y not take a look at it and see how it's constructed and then adjust it to look like you need it to.


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