Hide reflections from specific objects?!
Hello, I have a bottle standing on a reflective plane. I have several objects only visible in reflections that I want to be visible in the bottles reflections but not in the reflective plane. At the same time I want the bottle to visible in the same reflective plane, How do I render this with raytracing?
Is there no technique for blocking specific reflections? It should not be that different from blocking a light source on a specific object, right?
/marw