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# 2 16-07-2003 , 09:24 AM
BabyDuck's Avatar
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Join Date: Nov 2002
Location: USA
Posts: 1,170
remember, that file render nodes are by default pressed into the uv space form 0,0 to 1,1. if your image is not square, then you have to adjust the image ratio either in the placement of the image plane or projection. easier way might be to make the images all the same size and square. if you do the aligning good in photoshop (or any other 2d app) then you dont have to worry about it in maya. what does it matter if there is a border (if your ref was orginally rectangle) which is transparent and thus invisible ...