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# 21 06-11-2003 , 11:13 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
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here is update the one arm i spent time on i still have to add detail and variation on both sides of the cloak but its getting there, have to do both trouser legs and mechanical feed, mechanical left arm 1/4th cloaked, and im going to have wires runing out and through the cape probably, help needed tho, whats the best way to map somthing like this..duplicate and then avergae the verts a few times ... ?? need a bit of advice ive textured complex object thigns before but i just want to confirm my theories

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FX supervisor - double negative