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# 2 14-01-2005 , 03:36 AM
mayakid14's Avatar
Registered User
Join Date: Nov 2004
Location: Florida
Posts: 105
i dont think u can make it keyframable
but there is an option in the animation menu set.
just go to skeleton\reroot joint..........and all u have to do is select the joint u want to reverse................u cannot keyframe this transition..........and just a little hint....when u have a mesh already connected to the joint (skinned to the joint) u cannot reroot any joints in that skeletal chain.................................