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# 3 09-01-2007 , 11:33 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Arran is exactly right.

Once you have applied a basic shader to any geometry and then change it, then the UV's get added and the shader appears with transparancy effect. Reapply the Lambert1 shader and then apply your basic shader back on again, this should resolve it.


Chris (formerly R@nSiD)
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