View Single Post
# 1 22-02-2009 , 12:30 PM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364

alpha channels for texture

I use layered textures sometimes and have to go into photoshop and make a alpha channel in my texture as you all know. I usually make a base layer of white then another layer with my texture merge it down, then I select the layer and inverse it so it picks only the the part that will be visble . Next I save the visible part once selected as a new alpha channel and make the alpha's opacity 100%, so when I use the texture as part of a layered texture It is ready because the alpha is already at 100% on the layered texture. My question is there an easier way to make your texture with a alpha channel in Photoshop than what I am doing? Also I save as a targa, I tried tif but it doesn't work and I wonder if targa is picking up all my color value.