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# 16 08-03-2011 , 06:26 PM
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Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
I'm having trouble figuring out a way to prevent particles from going through the softbody they are attached to. Once I add collision between the drape and the particle, the mesh deforms very oddly. Is there another way?

Also, I can't figure out a way to constrain the borders or corners, etc. I can constrain by using goal weights but I can't change the painted goal weights during an animation (ie, nothing to set keys on). For example, lets say I want the top left and right corners constrained at the beginning of an animation. Then at frame 100, I want the top left corner to release so the drape can start to fall. Then lets say at frame 200 I want the top right corner to release. Is there a way to do this with soft bodies?

YouTube - Soft Body Collision Issue


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