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# 4 21-12-2003 , 07:37 PM
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Location: USA
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ok, I took a nurbs plane with about 15 spans on the U an V and chose Fur>AttachFurDesciption>New. This applied fur to my plane. Now, in the attributes editor for the fur, I changed the length to about what grass should be on my plane. I rendered it out, but the grass isn't thick enough. It's like a few grass pieces scattered over the plane. The only way I can see to change the amopunt of grass that is on the nurbs plane is to adust the U and V samples for the fur. This, however, only changes the amount of grass you see in Maya. It does not change the grass when you render it out. So...like... what's the use of changing the U and V samples for fur??

Mian problem right now is getting the grass to be thick enough. How can I do this?


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