View Single Post
# 3 09-08-2007 , 02:02 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
yeah its brush based and really easy to get into - far easier than ZB from a basic level but then again it doesnt have half the tools. I know Mudbox 2 was on the cards this year and would probably be including 3D painting and some other nifty additions to bring it more towards the likes of ZB whilst still being sufficiently different.
Here's hoping that Autodesk really push it and start throwing lots more development at it. It'd be nice to see the displacement mapping features fully integrated with maya and 3ds max as it can be a bit tricky to find nice settings.
I think a standalone would probably be better for now but there wouldnt be anything wrong with integrating it directly into the maya/max interface for some seriously good modelling capabilities.
I read the mudbox forums a lot and you get the usual gripes about autodesk possibly screwing it up but I think that it'll develop a lot faster for the better now user added image

Si


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 09-08-2007 at 02:04 AM.