Thread: crash test
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# 6 10-10-2007 , 11:23 AM
danotronXX's Avatar
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Join Date: Jun 2005
Location: cleveland ohio
Posts: 313
wow thanks the support guys.

did you do all that your self

yea I'm working by myself so far that's probably why it's taking so long. I however get a lot of help from friends letting me borrow their models.

what program did you use for when it hit the wall?

that's mostly made with the plugin Blastcode Megaton. It's an excellent maya tool to have in your back pocket when it comes to making debris blow how you want it.


yea good point Steve. the timing on the realtime parts like when the guy hits the pillar should of been much faster and I prob should of tweaked that a bit more. I also thought the lighting was a bit too dark and a bit hard to tell what's going on. I'm thinking of adding brightness and contrast on post and see if that'll help.