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# 3 17-10-2002 , 03:24 AM
Registered User
Join Date: Oct 2002
Location: Houston
Posts: 11
Thanks Roman!

Its actually a game character. This model comes out to around 20k polys when i convert it. Good for the cinematic shots.
But with it being mayan subD's i can easily bring it down to around a 2k count with minimal clean up work for real-time action.

Anybody have any suggestions for what I can do to push this to the next level?