rigging instanced geometry
I've modelled one side of a character, and instanced many parts with a -1 scale to form the other side.
I'm running into a problem now though, when rigging the model. When I bind the original side of the body to some joints, all the instances on the other side of the body get bound as well.
Is there a way to "freeze" the instances some how and turn them into separate geometries?
There are alot of pieces that were instanced, so I don't want to have to delete all of the instances and redo them as duplicates if I can avoid it...