Thread: Passes question
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# 10 06-08-2004 , 07:44 PM
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Join Date: Jun 2002
Location: Germany
Posts: 276
Hmmm...a little bit late, I guess...anyway:

Over at Highend3D, you'll find some shaders to render out a separate z-depth pass. Maya's z-depth is 8-bit only, so it comes out aliased. With the mentioned shaders, you'll be able to render the depth info ito 16 bit image files.


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