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# 19 16-06-2008 , 09:42 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
This is how I would go about it if it was my model.

Just cleaned it up a bit really. I know that having all quads in a game environment isnt a requirement but if your planning on animating and/or sculpting out a normal map reducing the tris helps you out as they can possibly be a bit "lumpy" when sculpting.

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