tx 1000 (start point (left corner) of the tile) ty 1000 (start point (left upper corner) of the tile) Now you got the left upper corner-point where the tile should start, normally left upper corner is tw 0, th 0 Next thing is to define, how big the tile is (to the right and down-wards) tw 1000 (=tile width) th 1000 (=tile height) so the command for the first quarter is: render -tx 0 -ty 0 -tw 2000 -th 2000 mySceneName.mb 2nd Q render -tx 0 -ty 2000 -tw 2000 -th 2000 mySceneName.mb 3nd Q render -tx 2000 -ty 0 -tw 2000 -th 2000 mySceneName.mb 4nd Q render -tx 2000 -ty 2000 -tw 2000 -th 2000 mySceneName.mb Is that not a way do divide my images to get a higher resol for each Q . I don,t understand how maya could render the Q's separatly Do yu understand wht i mean??