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# 12 28-11-2006 , 08:19 AM
Weyu's Avatar
Registered User
Join Date: Nov 2006
Location: Sweden
Posts: 482
Grass takes alot of render time(at least in 3dmax) user added image and regarding the ground, use greener maps? user added image And you shouldnt have to uv it, just multiply the ground enough times untill it lookes good. user added image

I dont know shit about baldness map and backing as it wasnt neccerary in 3ds max... Just throw the fur on and make it green. user added image

I use a combination of these maps to make normal ground

https://i61.photobucket.com/albums/h57/weyu/EVGREEN.jpg

https://i61.photobucket.com/albums/h57/weyu/SANDSHOR.jpg

https://i61.photobucket.com/albums/h57/weyu/EVGREEN.jpg

Here is an example of me using hair/fur for grass (3dsmax

https://i61.photobucket.com/albums/h57/weyu/mne.jpg

PS some jungles dont have grass user added image