Indeed.. A good way to deal with the view port lag caused by high poly models. Makes a lot more sense now, i was at first thinking you were viewing 2mil ploys in the view port. .....i was going to offer to pay you handsomly for a rig that woudl run maya with that many polys in view port and pan and tumble smothly, more or less not crash..LoL Thank you for the input G-man