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# 4 23-11-2005 , 01:50 PM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
create some curves, then group them and use non-linear deformations to twist and squash them how you want to. Then use the loft technique for making tubes to make some thin tuves you can render.

That's where I would start.

A


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