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# 1 11-01-2007 , 07:39 PM
Registered User
Join Date: Aug 2005
Posts: 8

Can texture maps be resized?

OK, so the situation is this: I have a polygon that I have put a brick texture map onto (it is a photo of a brick wall). My problem is that the bricks are too large.

I am a LightWave user who is trying to "upgrade" to using Maya. In LW I would simply resize the texture map until the bricks appeared to the desired scale. I would like to do the same thing in Maya but I can't see how it can be done. And so I am wondering if it can actually be done at all.

And if it can't, does anyone have any other suggestions as to how I can get a nicely-proportioned brick wall teture? (Please God don't say UV maps!)

Thanks in advance for any help anyone can give. I am really struggling but at this stage am resisting the urge to run off back to the safety and familiarity of LW's arms for a good cry. :hug: