Can texture maps be resized?
OK, so the situation is this: I have a polygon that I have put a brick texture map onto (it is a photo of a brick wall). My problem is that the bricks are too large.
I am a LightWave user who is trying to "upgrade" to using Maya. In LW I would simply resize the texture map until the bricks appeared to the desired scale. I would like to do the same thing in Maya but I can't see how it can be done. And so I am wondering if it can actually be done at all.
And if it can't, does anyone have any other suggestions as to how I can get a nicely-proportioned brick wall teture? (Please God don't say UV maps!)
Thanks in advance for any help anyone can give. I am really struggling but at this stage am resisting the urge to run off back to the safety and familiarity of LW's arms for a good cry. :hug: