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# 3 14-01-2007 , 04:29 AM
Registered User
Join Date: Aug 2005
Posts: 8
Yeah, that does help a bit, at least it resizes it anyway, which is what I was asking about. The texture is still looks a little wrong but I think that might be for a different reason.

I have not made a UV map for it, cause I was just trying to map a single texture onto a single polygon of a model. In LW, this is a perfectly easy and reasonable way of doing things, but I think in Maya maybe it's not.

So now I'm going to give making a UV map a go, even though I am scared of it! user added image

Thanks for your help, I think it has given me a bit of an idea how to proceed from here user added image