nurbs not tessellating in MR
Hi - this picture should indicate the problem pretty well. It's basically as if I'm getting base tessellation on my nurbs surface.
This surface renders smoothly in Maya software.
I'm using Mental Ray with Maya 6.
Raytracing is on for two point lights.
The surfaces are using advanced tessellation attributes with 4 per u and v span.
I'm sure it's something simple I'm just not getting but I cannot seem to find it.
Any ideas much appreciated.
Check out the subsurfacescattering on my tongue...
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