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# 1 21-04-2004 , 07:19 PM
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Join Date: Aug 2003
Posts: 34

Odd transparency with a Layered Shader

Ok I'm worrking on basically putting decals on top of a basic blinn shader with some noise put in the ambient color field to give it some variation. The decal is a tif file with an alpha channel layred on top of the base. The wierd thing is that even though it has a fully white and black alpha it still doesn't go transparent all the way. You can still se some of the white BG on the lettering that i'm trying to get rid of useing that alpha channel. So my question is how do i make that white bar go away completly instead of just somewhat transparent. the lettering is opaque but the BG is not fully transparent. Help is greatly appreciated.

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