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# 3 19-04-2005 , 09:00 AM
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Join Date: May 2004
Posts: 2
Yeah, I was afraid of that. Using split poly is the maya way I guess. It's not to bad but adding detail or edge definitions fast is a pain though.

I like box modeling but I'll look into poly-by-poly techniques.

Workflow 3 subdivides edges so it only inserts vertices.