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# 6 13-03-2010 , 11:27 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Thanks guys.

It's done in Maya. It's true I have been tinkering with modo but I still like Maya's workflow. What I have been doing lately is just exporting obj's to modo when there is a tool that I need like snap to background then send it back to Maya where I am more comfortable working. For this proxy level stuff I rarely need any of the specialized modo tools.

Dave - I'd say I spent about 40 minutes on these proxy level bits. You can see from the unsmoothed renders that and poly count is pretty low. I have been using a workflow where I build a proxy model as fast as I can. Then go back over and build on the proxy as a starting point to build a hi-res version.

The wing was just extruded from a hemisphere starting at a tip. I cut in the ailerons. Then used the upper wing with a lattice deformer to make the bottom wing.

The fuse was just a cube extruded starting at the tail and moving to the nose.

The horizontal stabs I just started with create polygon from a top view. Extruded for some thickness. Cut polygon to make the elevator, then cut in the trim tab. Finally I used a lattice to shape it a bit.

I use the same technique to make the wing struts. I probably spent more time setting up and making the renders then modeling. Not really trying to go fast just working on this when I am bored. Been in a bit of a modeling funk lately.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675