Plastic Transparent shader
Hi,
I'm trying to create a syringe model in Maya and am struggling trying to recreate the shaders.
To get Plastic type materials, do I use a blinn with the reflectons down or a Phong or what?
The 'Real' problem I'm having is tring to recreate the shader for the transparent body.... I have tried modyfiying a Glass shader, but couldn't get it right, then tried a white blinn with transparency up, but none of them look correct...
I'm just wondering if someone can point me in the right direction here....
Regards Scraggy