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# 4 20-07-2008 , 06:44 AM
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Join Date: Dec 2003
Location: South Jordan, Utah
Posts: 21
The easiest way I've found to do the create poly in max is to use the line tool to draw the shape of poly you are after, then convert to editable poly/mesh (whichever you use)

With the append to polygon tool the closest thing I have been able to find is to select an edge then hold down shift and drag the edge (which will extrude it.) then use the target weld to weld the edge to the place you wanted it.

These are obviously work around, but they do work pretty well. I too was trained on Maya, then got a job at a studio that used max so I've gone through the learning process as well.