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# 4 07-08-2009 , 03:53 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Hey Chirone, assuming that you're talking about an mia_material, you need to plug the "result" (I guess it sounded cooler than "output") into the mib_color_mix color slot. You can plug any texture you want in there, but they seem to have a funky kinda masking effect on the alpha channel of the render unless you bump up the texture's alpha offset to 1. As far as textures go, you can fill up color mix nodes and plug each one into another color mix node's slot and dump that on your shader, I wonder how many color mix nodes you can link together before major slowdown o.O

I never did try the mix8 or mix20, I heard they were pretty good. I have also heard of using a surface shader as a mule to plug an mia_mat into the maya layered shader, though I don't care for the layered shader's interface I'm probably going to look into it later.


- Genny
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