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# 1 12-12-2009 , 01:31 AM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162

smoothing normals options

Hi all. I have just been watching a video tutorial by Alex Alvarez, 'the making of smile'. In one bit, when he brought a sculpted model from zbrush into maya, he went to soften the normals. But rather than just press 'soften edge', he clicked 'set normal angle' and then cranked the angle right up. Obviously doing it that way gives a greater degree of control, but are there any obvious differences between the two ways of smoothing the normals? does one just do the edges while the other does the whole lot? any particular instances where youd definitely opt for one over the other? ive never come across this 'set normal angle' feature before...