It's not really a matter of whether it will be "acceptable".
As I mentioned earlier the method found on the web produces a fairly acceptable result and in most contexts where it would be used I'd say it's okay.
However, seeing that a better result can be achieved with both modo and 3ds max I just would like to find a better Maya solution.
My intent is not to bash Maya. In fact I have invested so much time into Maya that I am not ashamed to say I have a clear Maya bias. So when something like this crops up I like to search for a better Maya solution.
I believe it is possible, one just would need to create a script to produce a better uniform spherical approximation then the icosahedron.
and I thought it would be something interesting to investigate and chat about.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 25-02-2010 at 06:59 AM.