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# 13 16-04-2004 , 06:28 AM
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Join Date: Sep 2003
Posts: 12

Originally posted by Pure_Morning
yeah but that doesnt look right, and also you will get some nasty meshes like that if you dont remerge the verts. topologically it's not right and you will run into problems.

Alan.

OK. There's no way to get the kind of result I want.

It seems that the only way is to make thin polygons close to the edges....PPRRRFFFFF...

Do you know what makes me go mad? With 3DStudio this is the easiest thing in the world. Look the following example, can someone tell me how can I get the same result with Maya?

Thank you guys..

R.

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