Thread: skin
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# 2 04-09-2004 , 06:15 AM
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maybe try a little out of all 3.. nurb's, poly, subD.. just to get a idea.. most use poly, with smoothing to see what it will look like when rendered.. they work with a low poly count.. simpler to tweek the shap.. I would just expolre some difrent ways of doing things first.

the modeling tutorias here are cool.