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# 1 13-02-2005 , 07:58 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095

patchModeling workflow

I have a basic question about the workflow of patchmodeling - especially a human head. beginning with profiles is somehow easy, also pulling up the surfaces between profiles. but when it comes to tweaking the surfaces I get lost pretty fast. nose is allmost impossible to do for me. in the beginning I thought it is the main aim to connect all surfaces to get one big kind of nurb.

to make it clear - I don´t beg here for a step by step tut, but I would be happy (and don´t want to sound rude!) if someone could tell in 2 or 3 sentences how U tackle that patchmodeling thing. I also tried to convert the surfaces into polygons to model in proxy mode, but this too makes no real sence..

don´t hit me if this thread makes no sense - I noob.
but thanks for answers if you likes to comment on how you deal with patch modeling.