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# 5 07-10-2005 , 09:33 PM
Registered User
Join Date: Aug 2004
Posts: 408
I think he means along the lines of Edit Polygons -> Subdivide.


If you use Polygons -> Smooth, it will subdivide the polygon but shift vertices around to form whatever curve your selected faces were naturally forming. Ex: Smoothing a box will form a shape resembling a sphere... not just a box with a lot more polygons per side.